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 Map Submission Rules

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Duelo
Owner
Owner
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Posts : 35
Reputation : 1
Join date : 2018-03-04
Age : 17
Location : Philippines

PostSubject: Map Submission Rules   Mon Mar 19, 2018 4:11 pm

You must use format below in your map suggestion.
Don't post your map objects in the main forums. Send private message to Duelo please.

NOTE:
Your map can be removed if:
1.- Map is bugged(Players can get OOM or other bugs)
2.- Map is too big or too small.
3.- Players don't like it.

Advises:
1.- You can choose weather and time for your map. Just put into code below the next:
Code:
Weather =
Time =
2.- You can use from 1 to 5 spawn position. It's going to be good if humans' and zombies' have the same number of spawns.
3.- Don't create map too far from SA world. It's better if your map is situated over SA cities as there's bug if it's situated over water. Reason: Melees don't work.
4.- Your map can be without evac door. (optional)
5.- You can only use 1 evac door. (optional)
6.- You can add flying things, planes, missiles, objects and so on by sending made your own Filterscript.

Code:
[basic]
MapName = // Name of Map
FSMapName = // FilterScript Name
ZombieSpawnX =
ZombieSpawnY =
ZombieSpawnZ =
ZombieSpawn2X =
ZombieSpawn2Y =
ZombieSpawn2Z =
HumanSpawnX =
HumanSpawnY =
HumanSpawnZ =
HumanSpawn2X =
HumanSpawn2Y =
HumanSpawn2Z =
GateX = //The X coordinate to create the closed door at.
GateY = //The Y coordinate to create the closed door at.
GateZ = //The Z coordinate to create the closed door at.
GaterX = //The X rotation of the closed door.
GaterY = //The Y rotation of the closed door.
GaterZ = //The Z rotation of the closed door.
CPx = //The X coordinate of Checkpoint
CPy = //The Y coordinate of Checkpoint
CPz = //The Z coordinate of Checkpoint
GateID = //The Model to create
MoveGate = //The position of the door after it opens (Z coordinate)
AllowWater = //0 to disable, 1 to enable
Interior =
Weather =
Time =
EvacType =
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